![]() ![]() ![]() The square had a moment of glory when he could slip into a corridor that the rectangle could not, but imagine his disappointment when he found that the switch only generated a staircase so steep that he could not climb it without using the rectangle as a middle step. The square resented the rectangle because the rectangle could jump higher. And yet thanks to the narration I soon had before me characters with a sense of real tension and complex relationships with one another. As I said before, they barely animate at all. The shapes never talk, and never visibly interact with one another. These become devilishly difficult and rewarding in their own right, but even if they were the dullest things I had ever experienced, I would still feel the need to play on just so I could get to the next snippet of dialogue. Only when the soliloquy was completed did I feel the need to pick up the console and try and figure out the puzzles. In many instances I would simply leave the Vita on to listen to these and indeed ponder their ramifications. A wonderfully British accent runs through musings that range from existential rantings to bitter sarcasm. The not-so-secret way in which this game achieves that is by relying almost entirely on its expert narrator not just to give the game its emotional weight, but to carry its sometimes complex philosophy and liven up some levels that if played with the sound off would be pretty deadpan and dull. When playing this game I felt the full gamut of emotion, from joy to misery, excitement to crushing despair, and all through the avatars of a couple of tiny little 2D boxes. ![]() Within this incredibly basic puzzle-platformer that asks players to navigate the ‘heroes’ (yes, the geometric shapes) from one side of an enclosed space to an exit on the other end lies one of the most intelligent and nuanced plots that I’ve ever experienced. ![]() Plain geometric shapes they have no faces and in fact barely any animation, and yet I struggle to think of characters that I have connected with more in any game I’ve ever played. Thomas Was Alone stars, literally, coloured shapes. I’m the kind of person who like games with strong characters. ![]()
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